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- Path: ra.nrl.navy.mil!usenet
- From: pitre@n5160d.nrl.navy.mil (Richard Pitre)
- Newsgroups: comp.lang.c++
- Subject: Re: Opengl in BC45
- Date: 20 Mar 1996 00:01:36 GMT
- Organization: Naval Research Laboratory
- Message-ID: <4inht0$7jb@ra.nrl.navy.mil>
- References: <4imi1o$7k6@ustsu10.ust.hk>
- NNTP-Posting-Host: n5160d.nrl.navy.mil
-
- In article <4imi1o$7k6@ustsu10.ust.hk> cs_roger@ug.cs.ust.hk (Lam Hong) writes:
- > Hi all,
- >
- > I found opengl headers in bc45 directories,
- > But actually how to use them?
- > Do I need opengl libaries?
- >
- > Thanks.
- >
- > Roger.
- >
- > --
- > ============================ HKUST L (cs_roger@cs.ust.hk) ======|
- > ============================ j q l p t T ~ ====|
- > ============================ homepage http://susis.ust.hk/~roger =|
-
- If you have Windows NT 3.5 then you can use them.
- I don't know about earlier versions of NT and I don't know about
- Win95. Using Borland 4.52 I was able to compile and run the rotating
- cubes examples in MSJ.
-
- richard
-